Lost Ark Argos Phase 2 Rewards
Lost Ark Argos Abyss Raid Guide (Stage ii)
Congratulations, you've cleared Argos Phase 1!
If you oasis't yet and ended up here somehow, you can check out our Argos Phase i guide hither.
Once you've browbeaten Phase 2, don't miss our Argos Phase iii guide.
Phase 2 Overview
- Required Gear Score : 1385
- Required Boxing Items
- Party ane
- Healing Potions
- Destruction Bomb
- Party 2
- Healing Potions
- Whirlwind Bomb
- Party ane
- Recommended Card Sets (same as Stage 1)
- Nosotros'll Run across Once more & Forest of Giants: Provide universal defense bonuses
Guardian of Chaos & Oreha's Well: Provide defense specifically vs Abyss raid bosses
- Nosotros'll Run across Once more & Forest of Giants: Provide universal defense bonuses
Phase 2 Rewards
Notation that the above is in addition to the Phase 1 advantage.
Stage two Fight Stage Summary
There are wipe mechanics that must be performed correctly through coordination between the two parties that take been split up.
Every bit usual, at that place are also random mechanics and dominate attacks to learn.
Overall, the fight is split into iv stages:
- Fight First
- The shortest stage where both parties fight Argos until a specific harm threshold is reached.
- Lord's day Dominate
- Political party 1 is teleported to fight the Lord's day Boss while the Moon Boss deals with Argos
- Moon Boss
- The opposite happens after the lord's day boss is defeated. Party 1 stays to fight Argos while Party 2 fights the moon boss.
- Final Fight
- The parties combine again to finish off Argos.
Fight Get-go
A lot of what you learned from P1 will exist applicable here, so hopefully, yous weren't carried too hard!
The biggest deviation is that in this Phase, Political party 1 will E'er have the dominicus vitrify and Party 2 will ALWAYS take the moon buff.
Once the fight starts, Argos will starting time doing the moveset you are familiar with from stage until a certain damage threshold is reached.
And so, Argos will leap to the eye of the surface area and Party 1 will be teleported to the sun dominate.
If he lands on you, it will cause some harm and "earthquake" debuff that lasts for a few seconds.
For a full breakdown of Argos'due south move set jump to the Argos Moveset section at the finish of the article.
Sun Boss
The most of import affair about the Dominicus boss is they have some wipe mechanics that may wipe just Party ane or Party 2.
Party one will repeatedly stagger the boss and destroy a weakpoint (tail and horn).
After 3 Staggers, the boss no longer has weak points and will enrage and do a ton more damage and faster/wider moves.
If you miss a weak bespeak break during a Stagger so he volition also enrage. That's why Destruction Bombs are cardinal for Party 1.
The faster you lot kill this boss, the fewer wipe mechanics you lot have to bargain with. So i strategy for this boss is to put the high damage players in Political party 1 to kill the boss earlier the mechanic starts.
Wipe Mechanic Strategy
Argos will raise his head to the sky and launch something. This is the indicator that Party 2 should tell Party one that the indicator of wipe mechanics started.
One player from Party 1 should get to the border of the arena (top side of the arena) to meet which mechanic is occurring and to phone call out the safe spot for everyone.
1. The moon party should move in the direction of the arrow to survive – sun political party is prophylactic during this.
2. The safe spot for sun party is in the heart of the arena – moon party is condom during this.
3. Argos will spawn eight moon spheres. To survive, each player shall take only two. If someone takes the tertiary sphere it will crusade loftier damage to them.
If i sphere goes out of the map, it volition wipe the moon political party. So, effort to go along Argos in the centre of the arena to have some space to acquire the spheres – sun party is safe during this.
4. Four dots will spawn in the iv corners of the arena at Argos himself. Each moon party member should pace into ane circle when information technology changes from sun to moon to take ten stacks of a buff to survive – dominicus party is prophylactic during this.
5. The safe spot for moon political party is on the edge of the arena when the middle explodes – sun party is condom during this.
vi. The safety spot for moon party is the center of the arena when the edges will explode – sun party is safe during this.
Sun Boss Moveset
Tail swing
Sun dominate holds and swing his tail to damage players at the front. Prophylactic spot is his back.
Head knocking
Sun dominate rushes forward two times to the targeted histrion causing high damage.
Head blast
Sun boss smashes his head to the floor causing a small radius loonshit damage.
Counter mechanic
Dominate turns blue and stands steady before rushing forward knocking whatever role player front of him. This tin be stopped by using a counter skill.
If you successfully countered the boss, it'south a window for y'all and your party to deal some heavy damage and cast your Enkindling skills.
Except for Soulfist, it has an eternal cooldown of 30 sec, so if the boss did it once more within 30 sec, just run away.
Tail spin
The Sun boss will charge and do a 360-degree spin causing harm to anybody in shut range with the dominate.
After a while, the boss volition get neutralized with a circle showing on his horns or tails
All political party members should throw Destruction Bomb and use weak point skills on the boss's head to delay the berserk mode.
When the sun dominate turns into a berserk way, the previous mechanic will be the aforementioned only enhanced with a wider radius.
Pay attending to the shiny green circles considering it causes a debuff that lasts xv seconds,
If y'all have 1 stack of it and y'all get hit by another, you volition get stunned.
Moon Dominate
After the defeat of the sun dominate and a quick combined assault on Argos, Party 2 will exist teleported to the Moon Dominate.
Sun party'southward mission here is to kill the four xanthous towers that appear on their mini-map once the fight has progressed a bit. If they don't practise this, the moon party will have a wearisome debuff.
The Moon boss is split into 3 sub fights
- Moon boss
- 1st minion
- 2nd minion
Deal enough damage to the moon boss and then at~60% and ~30%, it will teleport to the center of the arena and spawn a minion.
The minion has a 90% damage reduction buff that tin can be removed simply if you drain their Stagger bar.
It is brash to throw a Whirlwind Bomb on minions and focus on doing your Stagger skills. Once the bar is drained, the minion will intermission and yous will do your normal damage.
After killing a minion, the moon dominate volition reappear again in a neutralized state. This is some other window to deal heavy harm/Enkindling skills (Soulfists rejoice!).
Moon Boss Moveset
Imprison mechanics
Moon boss will heighten a hand, summoning two pillars that cause an imprison country to every actor standing on the indicator line. And so information technology will shoot a tornado at a targeted histrion.
Moon boss shadow
This mechanic happens during minion fights. The moon dominate shadow will appear targeting one player then throw a tornado fist toward them.
The indicator of it is clear, you tin can easily motility out of it.
Paralyze circle
A red circle will announced under one histrion with a tornado within of it, pulling back whoever steps in information technology explodes after a few seconds. To go out of it, only dash out.
Rock fall mechanic
Four circles will appear on the floor and a cylinder-shaped mark volition appear on each player's head followed past a few rocks falling on them.
Players need to ready into a condom spot and look for the rocks to fall on their heads (no damage will exist taken during this phase).
If the rocks landed successfully in circles, the mechanic is passed.
If a player failed to exercise that, their condom spot will explode causing a big AoE harm to anybody effectually.
Final Fight
After killing the boss, move to the heart of the blue circle that will announced to teleport back to Argos and cease the phase.
It should exist quick – the hard part is over soldier!
Beneath is the basic Argos moveset for y'all to brand sure you can end the task.
Argos Moveset
Jump/AoE
In Phase one, Argos jumps out of the arena and and then targets someone to country on. You lot can see where he will land by paying attention to the floor considering a white circle will appear.
Once he lands, unlike Phase 1, he volition do a large AoE that knocks all the players around.
The safe spot is shut to the dominate or far away.
Ray lines
Argos slams the ground with his left hand causing light rays damaging whoever steps in it.
You tin run into the indicator of information technology easily on the floor – the prophylactic spots are ever at his back.
Ray circles
Argos spawns two circles that target two players and explode after three seconds causing some big damage. You accept enough time to run out of it.
Iv management spheres
Argos does a petty jump, bang-up the ground and spreading four spheres in four directions which return back to Argos.
It causes damage when it'southward moving out and when information technology's moving back. In one case those spheres get back to the starting point, Argos will do big AoE that knocks the players upwards and causes damage.
The safe spot is the following:
- Spheres going out from Argos'southward caput & tail – left and correct (cross looking) safety spot is 45 degrees on Argos'southward position
- Spheres coming back to Argos at 45 degrees, then motion to the previous spot where spheres were going out at 90 degrees.
- Then stay closer to the boss or move really far away to avert the AoE.
Moon/lord's day blast one
Argos smashes the ground causing a paralyzing state to the players around him and also creating four big circles (moon or sun) on the floor that explodes after three sec like Stage 1.
The safe spot is at 45 degrees or you can dash close to the boss after the kickoff smash.
Eight direction spheres
A little bit similar to four direction spheres just without the returning back and the explosions.
Argos rushes forward and knocks eight spheres to spread in each direction.
Rock raining
Argos slams the basis marking all the players with a gray circle under his feet. A cylinder looking shadow on a actor's caput that gets smaller and smaller.
Then four rocks will fall on the players head causing high damage. Once y'all see that, just run away from your party mates to avert killing yourself and your party members.
Moon/sun smash two
Argos smashes the ground causing a paralyzing state to the players around him and as well creates a large circle (moon or sun) under him along with four smaller circles on the flooring that explode afterwards 3 seconds like Phase 1.
The rubber spot is at 45 degrees or dash close to the boss subsequently the first blast.
Need help with the other Argos phases? Check out our Phase i guide or Stage 3 guide.
Source: https://mobalytics.gg/blog/lostark-argos-phase-2-abyss-raid-guide/

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